About the book
Jason Schreier's reporting takes readers inside game studios, where the work of building a game, with its crunch, burnout and last-minute saves, can be more harrowing than the game itself. The book follows several recent hits: Bioware racing an impossible schedule and technical failures to finish Dragon Age: Inquisition, Eric Barone growing Stardew Valley single-handedly into a multi-million-dollar franchise, and Bungie breaking away from Microsoft to create Destiny, a project that nearly tore the studio apart. Uncharted 4 and Halo Wars are also examined. Schreier looks at artistic challenges, technical limits, market demands and corporate interference, and finds that finishing any game comes close to a miracle, whether the team numbers 600 or one.
Anoop Anthony, CTO and co-founder of Sapaad, who spent around three years making video games, called it a journalistic masterpiece and said, from that experience, that making games is among the hardest jobs there is.
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This book has 1 recommendation
Anoop Anthony (CTO & Co-Founder/Sapaad)
A journalistic masterpiece about the grueling production journeys of some of today's most successful video games. Having worked in video game development for about three years, I know that making video games is one of the hardest jobs in the world. Video games are fun when you play them, but creating AAA titles involves long hard hours, vast budgets, and herculean team efforts. Video game production brings together disparate creative disciplines like no other industry — Coding, AI, Graphics, Music, Sound, Storytelling & Narrative.
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