About the book
Game designer Jane McGonigal argues that games deserve to be more than escapist entertainment. Pointing to the 174 million people who play games in the United States, she contends that every coming generation will be a generation of players, and her research suggests that gamers become skilled problem solvers and collaborators because they routinely team up to beat hard virtual challenges. She proposes turning those skills on real problems, from depression and obesity to poverty and climate change, and describes games already changing business, education and nonprofit work. Her case is addressed to gamers and non-gamers alike, with the claim that those able to design, understand and play games will shape the future.
Xi-Wei Yeo, director of Living Theories, strongly recommends it to anyone interested in gamification and calls McGonigal the Martha Stewart of the field.
We hope you love the books people recommend! Just so you know, The CEO Library may collect a share of sales or other compensation from the links on this page.
This book has 2 recommendations
Recommended by Bogdana Butnar (Head of Strategy/Poke)
Xi-Wei Yeo (Director/Living Theories)
If you’re into gamification, like myself and my team, I highly, highly recommend Reality is Broken, by Jane McGonigal, Actionable Gamification by Yu-Kai Chou, and Gamify: How Gamification Motivates People to do Extraordinary Things, by Biran Birke. Jane McGonigal is essentially the Martha Stewart of gamification (sans prison sentence), and Yu-Kai Chou is doing great things in the field, pioneering great frameworks like the Octalysis. Can’t wait to get more of their books.
Get this book on Amazon | Barnes & Noble | Apple Books
See more books recommended by
See more books written by
Often recommended alongside
- Outliers: The Story of Success by Malcolm Gladwell (2 shared recommenders)


